Devlog #2 — From Name to Skin
Last week the name. This week the skin — standeternal.com is live, Discord is structured, and the HUD got a full reskin in brand cream and gold. The first teaser trailer is recorded and drops in next week's devlog.
Posted 2026-05-14 · Foundation MVP phase, week two
Last week the name. This week the skin.
If devlog #1 was about what we're called, devlog #2 is about where we show up — and what that surface looks like.
Where we showed up
standeternal.com is live. Seven pages, all SEO-tuned: the homepage, no-pay-to-win, single-world MMO, cross-platform, subscription, FAQ, and the devlog you're reading now. Built on Next.js + Vercel + Cloudflare. RSS, sitemap, dynamic OG cards — the boring foundation work that means search engines and social cards know what Stand Eternal is.
Discord got a structure. Channels for devlog, suggestions, and a casual lounge — a Founders-only tier for First Founders feedback — #pt-br and #english split for the multilingual crowd. The community has shape now, not just an invite link.
What the game looks like
Most of this week went into the HUD — the actual face of Stand Eternal during play.
- Brand theme set. Cinzel for headlines, EB Garamond for body, a palette of cream, gold, and deep ink. The whole UI now reads like an old House ledger rather than generic game chrome.
- Resource icons hand-painted. Wood, stone, food, iron — out went the procedural shapes, in came painterly Midjourney pieces sized to the brand.
- Workers panel got an inline priority editor. Click any role cell on a worker card to cycle 0 → 1 → 2 → 3 → 4 → 0. The grid is dense enough to fit seven roles per worker and read like a RimWorld priority matrix at a glance.
- Items panel collapsed into compact rows with a chevron toggle. Less screen real estate, more clarity.
- Deer calibration. Wider wander radius, longer pauses, slower grazing speed — they read as fauna now, not buzzing dots.
Small things, but they're what every player will look at every minute of every session. They matter.
What's behind the curtain
I recorded the first teaser trailer this week.
It's not out yet — the cut needs three polish passes (the workers panel was visible during shots that weren't about workers, the outro card is missing its subtitle and CTA, and Steam autoplays only 30 seconds so I need a short cut beside the long one).
Next devlog: the trailer drops. YouTube channel goes live the same day. If Steam approves the developer onboarding in time, the Coming Soon page goes live too — and the wishlist button finally turns on.
Join the journey
Wishlists, Discord engagement, and devlog ping reactions are the three signals that move a tiny indie project from invisible to indexed. If you're reading this, you're early — you're the signal.
Long live the Houses.