Frequently asked
Questions, answered honestly.
If your question is not here, ask it on Discord — we read every message.
- When does Stand Eternal launch?
- A first playable alpha is targeted for 2027. We do not announce a date we are not confident in, which is why the Steam page says Coming Soon rather than a month. The weekly devlog is the honest version of the schedule: it reports what shipped each week, including what broke.
- Can I play Stand Eternal right now?
- No. There is no public build. The game runs today as a desktop build used for internal testing, and the Steam page is Coming Soon so you can wishlist it and be told when that changes. If you are looking for something to play tonight, this is not it yet.
- Would someone who pays progress faster than me?
- No. That is the whole point, and it is the question worth asking, because a game can sell no gear at all and still sell advantage through premium currency, bought resources or faster timers. In Stand Eternal the subscription buys access and nothing else: there is no store, no premium currency and no second transaction of any kind. Two players who subscribe are on identical footing, and the only difference between them is how they played.
- How is this different from Rise of Kingdoms?
- Rise of Kingdoms is the closest game in shape and the reason this one exists. It sells gems, which buy speed-ups, resources and chests containing commander power, and VIP tiers from cumulative spending grant permanent bonuses. Stand Eternal takes the parts worth keeping, a persistent world running 24 hours a day and a meta-game measured in weeks, and removes the part where a credit card compresses two months of progress into one evening. It also removes the attack that arrives from nowhere: here an attacker has to share a border with you, which takes days and is visible on the map.
- What happens if my House is defeated?
- Taking a Throne drives the House out rather than deleting it. It is re-founded elsewhere on the outer ring and keeps its name, sigil, lore, tier, every hero with their stars and skills, all research, its garrison and its equipment, and it arrives with three days of protection. What stays behind is everything in its chests, as a spoil pile, and the base itself. You lose the place and the things; you keep the progress. Getting to that point takes a declared war with a day of notice and a siege camp built on your border that you can walk out and destroy.
- What platforms does it run on?
- Steam (Windows, macOS, Linux), iOS, and Android — all as primary platforms with full gameplay parity. A web HTML5 build is available as a secondary delivery for browser play. A Telegram companion bot delivers status and notifications.
- Is there cross-platform play?
- Yes. There is a single persistent world. Steam, iOS, and Android players all live on the same map, with one account. There are no platform-locked shards.
- How much does it cost?
- Stand Eternal is subscription-only with regional pricing matched to the Steam pricing matrix. Final amounts are still being calibrated and will be announced before launch — subscribe to the newsletter to be notified the day pricing is finalised. Three days free to try, no credit card required up front.
- Is there pay-to-win?
- No. Strictly. No paid heroes, no timer skips, no purchasable resources, no combat advantage, no exclusive paid cosmetics. The only paid item is an optional one-time Founder Pack (launch year only) which is cosmetic-only and grants lifetime subscription. See the full no-pay-to-win pledge for details.
- What are the system requirements?
- The 2D top-down art style runs comfortably on modest hardware. Final spec will publish closer to launch, but the design target is: any laptop made in the last 5 years, any iPhone or Android phone made in the last 4 years.
- How do I get into the alpha or beta?
- Join the Discord and follow the devlog. Beta invites will go out to community members first. Subscribers to the email list get invite codes the day they are issued.
- What languages will be supported?
- English at launch. Portuguese (Brazil) follows shortly after, given the LATAM regional pricing tier. Additional languages will be added based on community size; localisation is community-supported via standard .po files.
- Will my House be deleted if I stop subscribing?
- No. If you stop subscribing your account becomes read-only — your House persists in the world, your buildings stand, but you cannot issue new commands. Resume the subscription and you pick up exactly where you left off. We never delete a paid House.
- Can I play offline or solo?
- Stand Eternal is an MMO; gameplay requires a server connection. You can play with very small social engagement — a single House on the outer ring, defended by frontier rules — but the world itself is shared with everyone.
- What happens if I get attacked while I am offline?
- Multi-layer protections apply. Frontier requirements mean you cannot be attacked by anyone whose territory does not touch yours; sleeping defenders are still defended by their alliance; alliance-rescue mechanics give your timezone-spread allies a chance to reinforce. The full system is documented in the world rules.
- Who is making this?
- One developer, working under the name Eternal Forge. Stand Eternal is intentionally not a AAA-budget MMO. The design is shaped around what one person plus modern tooling can actually build and keep running, which is why the scope leans on emergent player-driven conflict rather than hand-authored content, and why the business model is a flat subscription that does not need whale economics to survive. Development is posted publicly in the devlog, including the parts that break.