Devlog #13: Someone Crossed Into Your Land
Squads now fight people, not just beasts. And the House on the receiving end is told when someone crosses into its land, when they strike, and where to look.
Read post →Devlog
Weekly updates on what got built, what got cut, and what we learned. No marketing edit pass — the engineering log, public.
Squads now fight people, not just beasts. And the House on the receiving end is told when someone crosses into its land, when they strike, and where to look.
Read post →Archers finally get an answer to cavalry, and it costs them their feet. Plus an army that has to be fed even when it is out in the field.
Read post →Food used to be a number that only went up. Now every kind of it has a deadline, the map gives six things you cannot grow at home, and an army that eats turns your storehouse into a decision.
Read post →You can lose the place where you live now. Not your heroes and not your research, but the ground, the walls and everything in your chests. It takes a day's notice, a siege camp built in the open, and sixty seconds standing on your Throne.
Read post →The world stopped being a village and became a hundred million tiles with four things running through it that nobody can cross. The only door inward is a bridge another player built and charges you to use.
Read post →Lights, floors, a kitchen, and furniture you can move without tearing it down. Then I looked at my own base at night and found half of it was pitch black.
Read post →The base stopped being a list of buildings and became something you draw. Mountains showed up and you can dig into them. Every sprite got redrawn. And my heroes started walking to the wrong side of the map.
Read post →Bigger pantry, heroes that go farm when food runs low, and a server that stopped writing to the database for wolves that were not moving.
Read post →I left the server running for twelve hours with nobody playing, and came back to a ruined Keep and two heroes down. They had won every fight. Here is what actually killed them, why an invisible penalty is a bug even when the math is right, and the bear traps and archer towers that came out of it.
Read post →The first real base defenses land — walls you route around, gates with three minds of their own, and spike pits that swallow a wolf whole. Plus the builders who quietly re-arm your traps while you sleep. And a confession about an invincible wolf.
Read post →This week the workers became heroes. A founding catalog of ten — Commons, Rares, Epics, and one Legendary — each with a name, a story, and a place in your House. Daily boxes, a frozen roster, and a revive economy that makes every hero matter.
Read post →Last week the name. This week the skin — standeternal.com is live, Discord is structured, and the HUD got a full reskin in brand cream and gold. The first teaser trailer is recorded and drops in next week's devlog.
Read post →The game has a name. Stand Eternal won the naming gauntlet — domain registered, Steam slot open, Discord opened. A look at the technical backbone running today and the road ahead through Foundation MVP.
Read post →